There's not many developments that I can speak of, due to my bad attention span and general knack for barely functioning lately, but I have some screenshot of cool
art that I've had the pleasure of working on! Have a look at these puppies!
What are these?
These are two planes designed for original characters that me (Guy) and my partner (Bella) made when talking about an idea for an Ace Combat / Skycrawlers style videogame. They are
EXTREMELY INSPIRED by our recent playthrough of the Ace Combat 3 (JP) translation- which by the way you should go look for right now!
I'm serious.
It's so good, you don't even know, just get Duckstation and follow a tutorial online... Actually I might make a page to explain how to get Ace Combat 3 (JP) to work on that, because it is by far the smoothest way to play that game. (Never try to run that game on Retroarch, I don't know why, but it's haunted.)
FF-14e (Pictured Left)
An oversized, overengineered and overall over the top fighter/bomber. Created from the remnants of the FAF's 90's development program, the FF-14e, also known as the
Hammerhead always was a let down in terms of raw numbers. Althought she excelled at precision bombings compared to other planes in the same size category and role, she was by far some of the most sluggish fighters in the FAF's roster.
Turns out that trying to make a plane that excels at precision bombing, but also just happens to theoretically have dogfighting capabilities just makes a really strange, and unorthodox plane. But hey, she does boast the largest wingspan of all fighters of her generation.
SPEED: 40
MOBILITY: 33
STABILITY: 65
DEFENSE: 85
AIR TO AIR: 22
AIR TO GROUND: 90
XFF-23c (Pictured Right)
No idea what this is. It's ID shows its some GRU production model, the few people to have some info about its development says it was one of two prototypes for a stealth fighter. Nickname "Ghostrider".
Unconventional, and probably not the most stable.
SPEED: 82
MOBILITY: 85
STABILITY: 52
DEFENSE: 45
AIR TO AIR: 96
AIR TO GROUND: 23